![]() During those discussions, you’ll likely hear someone make the argument that games like that don’t have difficulty settings because they’re designed to be challenging and that removing that part of the experience would compromise the developer’s vision and what they intended for people to experience as they play the game.Ībout midway through Deathloop (which will happen around the 10-hour mark for most players), you will likely have acquired a respectable amount of higher-end weapons and abilities. ![]() When we talk about games like that, we’re usually talking about games like Dark Souls. Arkane has previously said that there is an adaptive difficulty setting in the game that is intended to make things slightly more challenging as you progress, but for the most part, you get significantly “better” at Deathloop the more you play it. It’s pretty much a one-size-fits-all experience where the “difficulty” of the game is determined by how well you play it as well as the skills and weapons that you acquire along the way. I loved Deathloop despite its various flaws, but the one thing I keep going back to whenever I think back to my time with the game is its lack of traditional difficulty settings and how the absence of those options really highlights why it feels like more and more people have been calling for optional difficulty settings in recent years.Īside from allowing you to determine whether Julianna’s invasions are controlled by other players or the A.I., there’s really no direct way to alter how difficult Deathloop will be.
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